Rewards measured in turnover

Our Loyalty Programme: Points on What You Stake, Not What You Lose

Every dollar put through in real money returns a single point, from your opening round, with nothing to join. We'll show why measuring turnover rather than losses changes who gains, run three players through both systems, set out what standing actually buys, and name the two things this page could easily have omitted.

Whatever we hand back is carved from our own margin, so it can never be larger than the margin itself.

Loyalty schemes are usually a rounding error wearing a lanyard. Ours still deserves ten minutes, less for the size of the rewards than for what any scheme's design quietly pushes players toward.

The rule fits in one line.

Stake C$1 in real money, collect one point. Points gather apart from your cash and turn into cashback credit that lands back in the balance. No form, no code, no qualifying threshold, no claim window to forget, and no ceiling on what a day, a week or a month can produce.

Two figures belong to your account rather than any page, ours included: the rate each category earns at, and the exchange between points and credit. Reels normally pay the headline rate; hands dealt at a table can pay less, because our slice there is thinner. Both are published in the account, both can be revised, and those govern. If you mostly sit at an Evolution table, look before assuming.

Points per C$1 staked
1
Enrolment
None
Earning ceiling
None
Paid back as
Cashback

Turnover and losses reward completely different players.

Most cashback in this market counts losses: an operator adds up where you finished behind and returns a slice. It feels protective, and it carries one property nobody prints — a level month pays nothing, and a winning month pays nothing.

Ours attaches at the moment the stake leaves your balance. Whatever happens next never reaches the ledger. The measure shifts from a result you can't control to an activity you can, and the reward stops arriving on exactly the weeks you'd sooner forget. It's predictable too: a session's earnings are calculable before you start, because only the staking counts.

There's a counterweight, and skipping it would make this advertising. Counting turnover tilts the scheme toward heavy play. The quantity measured is how much money circulates, and circulating more means betting bigger, quicker or longer. A loss-based rebate has a brake built in, since it only grows when the damage does. Ours has none — every extra round adds to the total.

Three players, run through both systems.

The abstraction resolves quickly. Below are three imagined players, written for this page rather than taken from anybody's account, each given a plausible month.

Three illustrative players with different staking habits, showing what a loss-based rebate would be calculated on and what our wager-based ledger records for each.
ProfileTurnoverMonth endedA loss rebate countsOur ledger counts
Weeknight regular, C$0.40–C$1 spinsC$3,000Down C$90C$903,000 points
Weekend player, C$25–C$50 stakesC$3,000Down C$400C$4003,000 points
Steady grinder, finished squareC$4,000Exactly evenNothing4,000 points

Start at the bottom row, which isolates the difference. Someone who pushes C$4,000 through and walks away square has given us a great deal of activity, and a loss-counting scheme owes them nothing for it. Here they earn on all of it, and a winning month behaves the same way.

The middle row is the uncomfortable one. Our weekend player dropped more than four times what the regular dropped on identical turnover, and a loss-counting scheme would pay them four times as much for it. Under ours the two finish level. That's a truer measure of activity, and unambiguously worse for anyone who visits rarely and stakes hard.

Small stakes in volume are what this suits.

The conclusion is narrow. Play often, keep stakes modest against your balance, accumulate turnover steadily, and our structure returns more than a loss-counting one — without requiring a bad month first.

Play occasionally at heavy stakes and you'd have done better elsewhere, since we track what goes through rather than the depth of the hole. Neither model is wrong; each was built for somebody, and knowing which you resemble beats knowing any tier name. Our casino overview maps where the library divides, which is where earn rates diverge.

What none of it changes

Cashback of any shape is money handed back on play the house edge has already been charged on. It softens the swings and shaves a little from the long-run cost. It cannot convert a negative expectation into a positive one, and no arrangement of points or tiers ever will. Read it as a small discount on something you'd already chosen to buy.

Standing changes how the account runs, not how the games pay.

Points form the base layer, and the total you've accumulated also fixes your VIP standing. What standing buys is procedural: queues, ceilings and exchange rates rather than better odds.

The one carrying actual cash is the payout ceiling, easy to underrate until it applies to you. One good result can leave a balance well past the weekly cap, at which point the standard settings release it in instalments however quickly the rail moves.

The standard payout ceilings and processing on an ordinary account, and what climbing the VIP tiers changes about each.
On the accountStandardHigher standing
Released in a dayC$1,500Lifted
Released in a weekC$3,000Lifted
Released in a monthC$10,000Lifted
Approval queueInside 24 hours of the requestReviewed ahead of the queue
Point exchangeThe rate published in your accountThe same points buy more credit
OffersWhatever everybody else can seeWritten for your account, often at lower wagering
ContactOur general queueA named manager at the highest tiers

Note the limit of that priority row: it compresses our end, never the rail's. Coins still need roughly an hour once released, and a bank still takes one to three working days — our cashier page covers each method. Bespoke offers are worth comparing against the 25–35× band on our public promotions and welcome package, because a lower multiple beats a larger headline.

One rule ignores standing entirely: while bonus wagering is open, no stake may pass C$5, and going over voids what remains however long you've been with us. Points keep accruing on real-money play either way.

We publish no tier ladder in advance, and that's a genuine limitation.

Thresholds, exchange rates by tier and the benefit list at each level are confirmed once you qualify rather than laid out beforehand, and the highest tiers arrive by invitation. Writing that down beats letting you discover it.

So planning toward a tier is impossible. You can't price what a given level of play would return, line us up against an operator that publishes its ladder, or tell whether the next rung is near. Invitation schemes are the international norm — but normal and transparent are different words, and anyone choosing where to open an account deserves that spelled out.

If it matters, ask first. Our chat team works around the clock, a direct question gets whatever we're able to publish, and an answer in writing is worth keeping. Be sceptical of any outside page quoting precise tier names or rebate percentages, since those figures only exist inside an account.

The rebate is always smaller than the edge funding it.

Here's the arithmetic every loyalty page ought to close on. Whatever we pay back is carved from the margin that makes a game worth offering. Hand back more and every round would run at a loss for us, so no such scheme exists. The cashback rate therefore sits below the edge producing it, always. Points shave the cost of playing; nothing about them reverses it.

Which is why loyalty should never set how much you play. Staking extra to reach a rung, stretching a session to round a total up, or moving up a stake because the rebate scales all cost more in expected loss than the reward returns, and the gap isn't close. Any thought starting "if I just push a bit more through" has inverted the relationship between the reward and its price.

Two consequences. Climbing a tier is not an accomplishment; it records how much money has crossed the account, and reads better as data than as a badge. And standing leaves the return-to-player untouched — the studio fixes that number, identically for everyone. Left running in the background, our scheme is a real and predictable improvement on the loss-counting alternative. Chased, it turns expensive.

Any scheme paying on turnover creates a quiet nudge to produce more of it, which is exactly why a deposit cap and a session timer matter more once a points total is visible on screen. Put them in place before a rung starts to look reachable — cuts take effect at once, while an increase has to sit out a waiting period. Our responsible gambling page works through every control and lists free confidential help across all thirteen provinces and territories, plus the round-the-clock 9-8-8 crisis line.

Loyalty questions we get asked.

How do points accumulate?

A single point arrives for each C$1 staked in real money, with no enrolment and nothing capping a day, a week or a month. The points gather apart from your cash and convert into cashback credit paid into the balance. The same running total decides your VIP standing over time.

Is there anything to sign up for?

Nothing at all. No registration, no code, no box to tick. Accrual begins with your first real-money round, so somebody who never opens this page earns at exactly the rate somebody who reads it twice does. Nor is there a weekly claim window, so nothing lapses through being forgotten.

Does every game pay the same rate?

Not necessarily. Reels normally pay the headline rate, while hands dealt at a table, live or software, can pay less, because the slice we take there is thinner. Whatever applies right now is published inside your account, and that published figure governs. It can be revised, so look before assuming.

What separates this from a normal rebate?

A normal rebate hands back part of what you finished behind, so a level or winning stretch pays you nothing. Ours counts the staking itself, meaning identical play earns identically whatever the result. The cost of that design is a lean toward heavy play, since nothing brakes the total.

Who does this design suit?

Anyone putting steady volume through at modest stakes, because consistency is what the ledger rewards. Somebody who visits rarely and stakes hard collects less here than a loss-counting scheme would have paid them, since that model works from a much larger shortfall at the end of the month.

What does higher standing actually move?

Payout ceilings past the standard C$1,500 in a day, C$3,000 in a week and C$10,000 in a month, priority review on cash outs, a better exchange between points and credit, offers written for your account, and a named manager at the highest tiers. The lifted ceilings usually matter most.

Can I see the tier thresholds beforehand?

Not in full. Thresholds, exchange rates and the exact benefits at each level are confirmed once you qualify, and the highest tiers come by invitation. That is the international norm, but it does mean you cannot plan toward a rung or compare us properly with an operator that prints its ladder.

Does cashback make playing profitable?

No. It is carved from the same edge that makes a game worth offering, so it always comes back smaller than that edge. It trims the long-run cost of playing without reversing it, and treating a points total as a reason to stake more costs considerably more than the reward returns.

Points begin on your first real-money round

Nothing to enrol in, nothing to claim. Open an account, play as you were going to anyway, and read the rates in your loyalty panel before any of it factors into a decision.

Start collecting points

Players must be 18 or 19 depending on where they live, and Ontario is excluded. Accrual applies to real-money staking at one point per C$1; earn and exchange rates are published inside the account and may be revised. Tier thresholds and benefits are confirmed on qualification. Payouts release to a ceiling of C$1,500 in a day, C$3,000 in a week and C$10,000 in a month. Full terms apply.

18+ Players must be 18 in Alberta, Manitoba and Quebec, or 19 in all other provinces and territories. Oxibet is not available to Ontario residents. Please gamble responsibly. Responsible gambling tools & support →
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